Wargear

I'll put here a list of wargear that doesn't appear on the normal readout that you guys might want.


 * Scopes- You can get a range of scopes for your weapon, and they can have effects like negating the negative modifier for shooting someone who was running. Only come into effect if you aim though.
 * Auxiliary weapons- Shotguns, flamethrowers and grenade launchers can be attached to the underside of the weapon's barrel.
 * Grips- Added to the underside of a barrel to aid in accuracy.
 * Shields- Both riot cop style full body ones, and smaller ones that can be attached to the ends of weapon barrels to provide extra cover from bullets.
 * Shot selector- Allows you to have multiple types of ammo in a clip, and select which type you want to fire at any time for an action.

There is also a new type of stimm that you can take that doesn't have the serious downsides of the other stimms:

Comes in an injector, and will allow you to ignore all negative modifiers from injuries for D6 turns, but once it wears off, you are at a further -15% at everything for the rest of the scenario due to the exhaustion. It's basically an adrenaline shot, and would lead to some awesome moments I reckon.

You can also coat melee weapons, except for power or daemonic weapons, in toxins or stims that take effect when you wound an opponent.

Important Rules

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